Armadyl is the patron god of the Aviantese, a race of near-extinct bird-like creatures, except for the forces in the God Wars Dungeon led by Kree'arra. If he is no longer under attack for any reason, he will hone in on his primary target and employ a moderately powerful Melee attack using his claws.When using Protect from Missiles, Kree'arra is easier to withstand than the other God Wars Dungeon generals. When starting a trip at Kree'arra, many players prefer using an Kree'arra, unlike the other generals, utilizes all three forms of combat. Kree'arra is capable of dealing up to 71 damage with Ranged, meaning the Protect from Missiles prayer is required to avoid almost certain death.When under attack, he will only use his Ranged and Magic attacks. It is also possible to flick all three bodyguards' attacks if they attack on different ticks, which saves even more food. However, unlike the other generals, his taunts are non-verbal.

Kilisa will clearly die before Kree'arra does at the start of the encounter, so switch to your crossbow or twisted bow to kill Kree'arra.

During the God Wars he lost almost all of his influence, and today is almost forgotten. Offensively, he possesses 300 By default, Kree'arra attacks with ranged and magic. Monsters with a 2x2 or larger size hitboxes are to the south-west, where bolts and what drops the monster gives upon death are also placed on.

In order to reach the encampment, players must first wield any Kree'arra can be seen yelling several battle cries in his chamber. Kree'arra is capable of dealing up to 71 damage with Ranged, meaning the Protect from Missiles prayer is required to avoid almost certain death.When under attack, he will only use his Ranged and Magic attacks.

Like other Armadylian followers, he and his bodyguards cannot be attacked with Melee. When the room is cleared and Kree'arra respawns, when he attempts to melee the player, his hitboxes will also collide with Geerin, allowing chinchompas to be used on both of them for equal effect. When killed, Kree'arra and his bodyguards will drop bones, which can be converted into peaches with In solo encounters, the most commonly accepted method of killing Kree'arra is to use To utilize the chinchompa method, the player must have both targets near or directly on each other. If all players leave, his health and stats will be reset.Like other Armadylian followers, he and his body… The primary advantage of two chinchompa targets allows players to maintain more consistent damage, although there are also a few disadvantages in doing so; if the player's reflexes are too slow, Kree'arra will move out of the chinchompa's AoE, forcing the player to fully lure Kree'arra in onto Kilisa, and also reduces the overall amount of health healed if Geerin does not respawn before Kree'arra dies. In team encounters, all players will take damage from Kree'arra's attacks, so there is no designated tank.


Geerin and Skree will generally attack on different ticks (as Skree spawns all the way to the east, out of visible range when standing on the western edge), allowing their attacks to be flicked. He attacks primarily with Ranged, and his bodyguards use a different combat style each. It is rumoured that Armadyl ruled the skies of Gielinor, and possibly parts of Kandarin, during the Second Age. The average Kree'arra kill, including its unique drops, is worth All information on mechanics and strategy will be on this page.The drop rate is 1/381 for a specific Armadyl armour piece, or 1/127 for any piece.The drop rate is 1/762 for a specific Godsword Shard piece, or 1/254 for any piece.Coins come from rolls on multiple loot tables, including GDT and RDT.Coins come from rolls on the unique tables, including the hilt table and the godsword shard table. His beliefs are very close to those of Saradomin, and so he is usually assumed to be a benevolent deity.

Armadyl is the God of Law and Justice. The player throws the chinchompas at Kilisa, allowing the chinchompas to damage Kree'arra in the process. When Kree'arra dies, switch to your toxic blowpipe and kill off Skree. Like other God Wars Dungeon bosses, Kree'arra roams around a rectangular room with his bodyguards until a player enters, attacking them on sight. Some of his more notable followers were the aviansie, a race of bird-like creatures.

If he is no longer under attack for any reason, he will hone in on his primary target and employ a moderately powerful Melee attack using his claws.When using Protect from Missiles, Kree'arra is easier to withstand than the other God Wars Dungeon generals.

However, if no one is targeting Kree'arra, he will fly up to players to use Melee attacks as well.
The ranged attack consists of grey dust tornadoes, while the magic attack is a blue dust tornado. Players should opt for the strongest crossbow (or a twisted bow if possessed) with ruby and diamond enchanted bolts, and switch to a blowpipe when he dies to deal with the minions. Kree'arra's magic attack is classified as Should Kree'arra not be targeted, he will go up to his target and swipe his talons at them, dealing up to 26 damage. Kilisa and Geerin can be stacked for Blood Barrage, unless Kilisa is dead or on low health, in which the player should use Blood Blitz on Geerin instead.