It is referred to as Gate to Limbo on the intermission screen. E3M7: Gate to Limbo (MAP22 in PSX/Saturn/Jaguar/3DO/GBA, E3M6 in SNES) is the seventh map of Inferno in Doom.

E3M8: Dis (E3M7 in SNES) is the final map of Inferno in Doom. Linedef 971 above the north west teleporter in the blood maze lacks an upper texture on one of its visible back sides, hence producing a Two shotgunners at the starting area (UV and Nightmare!) To read about and/or download a PC compatible demo of this level, showing how to access all keys and get to the exit, click here. MAP22: Limbo is the twenty-second and penultimate level of most console versions of Doom, based on the original E3M7: Limbo with modifications made to adapt to the consoles' memory and ROM size limitations. Starting area of the level. It was converted by American McGee and originally designed by Sandy Petersen. Linedef 971 above the north west teleporter in the blood maze lacks an upper texture on one of its visible back sides, hence producing a You can jump across two gaps while preparing the exit. It uses the music track "Waltz of the Demons". A primitive version of this level appeared as E2M1 of Map of E2M1 in Doom 0.5. This map is not to be confused with the "Dis" in the Jaguar/3DO/GBA versions of Doom, which is a renaming of the E2M9: Fortress of Mystery. However, because the floors of these doors are already the same height as the surrounding floors, this has no ill effects on the map. It features a boss battle with the Spiderdemon (also called the Spider Mastermind). The name obviously comes from Dante Alighieri's The Divine Comedy, where Limbo is described as the first circle of Hell, a somber place where the unbaptised souls dwell (Canto IV). Open it, and simply step on the exit teleporter inside to finish the level. Looking to the left of this area crashes the game. Dis is named after the capital city of Hell that appears in the "Inferno" section of Dante Alighieri's epic poem The Divine Comedy. The switch that is tagged to lower the wall with the baron behind it in the map's south east corner is also tagged to the two blue doors along the east side of the map. However because the floors of these doors are already the same height as the surrounding floors, this has no ill effects on the map. Bridge connects the north and south parts of the level The switch that is tagged to lower the wall with the Baron behind it in the maps south east corner is also tagged to the two blue doors along the east side of the map. Level exits in PC Doom/Ultimate Doom (also Xbox, Xbox 360 and iPhone/iTouch versions) Click any map image to zoom in Jump to level: E1M1 E1M2 E1M3 E1M4 E1M5 E1M6 E1M7 E1M8 E1M9 Doom - Map List and Map Interconnections ... and also provides quick-reference information on the exit/entry connections between the maps. Some demons and pickups can be seen in an unreachable bridge. A shotgun guy guarding a BFG9000 in the maze system It uses the music track "Facing The Spider". The level can be viewed by inserting it into the 0.4 Alpha. This level is known for its multitude of teleporters, many in recognizable pillar structures, that take the player all across the map.

Take your favorite fandoms with you and never miss a beat. This level is known for its multitude of teleporters, many in recognizable pillar structures, that take the player all across the map. The hallway to the left of the map references missing textures 132 and 133. The par time is 2:45. Go through, and follow the path north, across a bridge to the exit chamber. Back to: Doom Help page / Classic Doom home page